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Discussion in 'Xbox - Hardware mods' started by yesh354, Jul 31, 2006.

  1. yesh354

    yesh354 Member

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    Can anyone tell me why bungie will let you play in custon games if you soft mod but if u hard mod you get completly banned?
     
  2. theridges

    theridges Guest

    wtf? you only get banned from matchmaking if you mods the maps it dont matter if you have a softmod/hardmod....
     
  3. BlkMagic1

    BlkMagic1 Active member

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    if you was smart enough to go on xbl after modding halo they will ban you automatically
     
  4. theridges

    theridges Guest

    yea but it takes 6 hours....
     
  5. BlkMagic1

    BlkMagic1 Active member

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    just simply use xbconnect or xlink kai
     
  6. handsom

    handsom Regular member

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    Ironically, there is a reason they ban you for it too. Although, when I have the urge, I just find a designated room for that on XLink, it's more fun when you're on the same playing field as everyone else in the match. I never liked being the only modder, it ruins other people's play.

    Although, when playing with other modders = FUN!

    I wonder how M$ is going to protect Halo 3, with all of their efforts to connect Vista and Live Gamers, I would expect a quicker PC port, which could cause problems with modders, pc platforms always have bigger issues.

    Interesting thought, no?
     
  7. BlkMagic1

    BlkMagic1 Active member

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    yea you do have a point there but i think microsoft and sony purposely leave flaws in the system to be modded just a thought
     
  8. theridges

    theridges Guest

    i heard they were going to put it on a dedicated server or something of that sort to quit modding or atleast standbying....
     
  9. handsom

    handsom Regular member

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    @BlkMagic1

    Yeah, I'm going to have to go with no on the whole 'on purpose' thing. They, uh, kind of lose a LOT of money on that. It'd be kind of like me making a nice meal for myself, because I haven't eaten in a week, sitting down, and then taking about a third of the food, and spillig it on the floor before I eat.

    IMO, the problem is this:
    Programmers/Hackers/Caveat Explorers have FAR too much time on their hands (lol) and always (always always) will find ways in to even the most advanced protection schemes available. Unfortunately, any system as advanced as the pc or ps2 is bound to have some unfortunate flaws. After all, one of the principal beliefs of most hackers is that there is no such thing as a perfect system, just undiscovered flaws. That's how it goes.

    As for the PS2, it's not that we've really discovered a *flaw* or *backdoor* perse. It's simply that some disc manufacturers have duplicated the security encryption on a professional manufacturing level, which can then run unsecure code that allows a lot of different things. That doesn't constitute a flaw any more than a modchip does. You're not finding a flaw, you're replicating their own security measures on higher levels. It's not something left behind, for gamers to find. It's something that is inevitably discovered by very smart, very bored individuals.

    That's my take on it, which IMO makes more sense, but hey, to each his own; and that's what makes this board great.
     
  10. BlkMagic1

    BlkMagic1 Active member

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    yea but to mod you first need to buy the system then mod and to mod you will need codes which require you to buy other things so either way they make money it may not be as much as it should but they still get money
     
  11. handsom

    handsom Regular member

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    @BlkMagic1

    Yes. You do have to buy the system. It's a shame we can't cut them out there too. If you've done yur homework, you'll notice they *lose* money on the systems themselves.)

    Then you have to buy unauthorized parts from the companies that Sony, Microsoft, and others are trying constantly to get legally shut down. Companies that have no connection whatsoever to the manfacturers.

    Yeah, $ony, Micro$oft and Nintendo make money there.


    It's a well known fact that the companies only make money on a few accessories, but mostly games. Whether the manufacturer actually makes the game is irrelevant. In order to be taken seriously by retailers, game companies have to have a licensed, authorized product. In order to get that, they have to make a royalty revenue-based agreement. In $ony's case alone, you must purchase a total of four full priced retail games before they break even on the system itself.

    So, no, in all reality. They don't make a penny.
     
    Last edited: Sep 30, 2006
  12. BlkMagic1

    BlkMagic1 Active member

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    wow never thought of it like that
     
  13. handsom

    handsom Regular member

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    Honestly, that's normal. But years and years of debating as the devil's advocate, sheerly for the fun of it; has given me a lot more info on the other side of things.

    The companies lose a LOT of money from it. But look at my analogy; they lose 1/3 of billions and billions. That still leaves 2/3 of billions and billions. I think they'll live. :D
     
  14. BlkMagic1

    BlkMagic1 Active member

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    couldnt say the same thing for sega all they do now is make games its dynasty ended with dreamcast
     
  15. handsom

    handsom Regular member

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    This is very true, although how many of their games honestly make money these days, anyways? Sega's master legacy pretty much died with the Dreamcast. They still release titles, but for the mostpart, the quality is gone. It's a bunch of re-releases almost untouched from their original state, and a few others; I loved JSRF, but that was five years ago. Their mecha games aren't bad, but are certainly not big sellers...
     
    Last edited: Oct 8, 2006
  16. BlkMagic1

    BlkMagic1 Active member

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    yea the graphics never actually look different
     

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