Css fps pomppii

Discussion in 'PC:n pelit' started by Janneh1, Jan 13, 2006.

  1. Janneh1

    Janneh1 Member

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    Intel Celeron cpu 2.0 ghz
    Nvidia Geforce4 Ti 4800 SE

    Fps on normaalistikin huono n.30 ja kun tulee räiskintää tippuu heti johonki 10. Miten sais fps suuremmaksi ja vakaammaksi??
     
  2. Punaparta

    Punaparta Regular member

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    Ihan peruskonstit auttaa varmasti edesä vähän.
    Kannattaa etsiä/kysellä jotain high fps cfg.
    Toinen konsti on vaihtaa sekä prossu että näyttis järeämpään.
    2.0gzh Celeron kun ei nykypeleissä riitä.
     
  3. Whiitzer

    Whiitzer Member

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    Tässä olisi semmoiset conffit joilla fps varmasti nousee ja alkaa osumaankin paremmin, mutta itse en käytä koska en tykkää huonosta graffasta...
    Nämä lyödään sellaisella nimellä kun autoexec.cfg cstriken cfg kansioo...

    sv_cheats "1"

    // ---<Client>---

    budget_show_history "0"
    budget_history_range_ms "5"
    budget_history_numsamplesvisible "0"
    cl_autohelp "0"
    cl_backspeed "999"
    cl_bob "0.01"
    cl_bobup "0.5"
    cl_bobcycle "0.8"
    cl_forcepreload "1"
    cl_forwardspeed "999"
    cl_idealpitchscale "0.8"
    cl_observercrosshair "1"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_precacheinfo "1"
    cl_ragdoll_collide "0"
    cl_ragdoll_physics_enable "0"
    cl_sidespeed "999"
    cl_smooth "0"
    cl_upspeed "999"
    con_enable "1"
    crosshair "1"
    showhitlocation "1"
    sv_forcepreload "1"

    // ---<Netcode>---

    cl_interp "0"
    cl_interpolate "0"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_cmdbackup "2"
    cl_cmdrate "100"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_resend "5"
    cl_timeout "999"
    cl_updaterate "100"
    net_graph "3"
    net_graphpos "2"
    net_graphsolid "1"

    rate "25000"
    // ---<Graphics>---

    cl_crosshairscale "2000"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_drawshadowtexture "0"
    cl_dynamiccrosshair "0"
    cl_ejectbrass "0"
    cl_radartype "1"
    cl_scalecrosshair "1"
    cl_show_splashes "0"
    cl_showfps "0"
    fog_enable "0"
    fog_enable_water_fog "0"
    fog_enableskybox "0"
    fps_max "150"
    g_ragdoll_fadespeed "0"
    gl_clear "0"
    jpeg_quality "100"
    mat_bloom "0"
    mat_bufferprimitives "1"
    mat_bumpbasis "0"
    mat_bumpmap "0"
    mat_clipz "0"
    mat_fastnobump "1"
    mat_fastspecular "1"
    mat_filterlightmaps "1"
    mat_filtertextures "1"
    mat_forceaniso "0"
    mat_forcedynamic "0"
    mat_loadtextures "1"
    mat_mipmaptextures "1"
    mat_picmip "4"
    mat_reducefillrate "1"
    mat_showwatertextures "0"
    mat_specular "0"
    mat_trilinear "0"
    mp_decals "5"
    muzzleflash_light "0"
    r_3dnow "0"
    r_3dsky "0"
    r_avglight "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_decal_cullsize "2"
    r_decals "5"
    r_dispfullradius "2"
    r_dispusestaticmeshes "0"
    r_drawdecals "0"
    r_drawentities "1"
    r_drawflecks "0"
    r_drawlights "0"
    r_drawmodeldecals "0"
    r_drawrain "0"
    r_drawropes "0"
    r_drawskybox "0"
    r_drawtranslucentrenderables "0"
    r_drawtranslucentworld "0"
    r_drawviewmodel "1"
    r_dynamic "0"
    r_eyeglintlodpixels "0"
    r_eyegloss "0"
    r_eyemove "0"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyes "0"
    r_eyesize "0"
    r_fastzreject "1"
    r_lightaverage "0"
    r_lightinterp "0"
    r_lod "8"
    r_maxdlights "0"
    r_maxmodeldecal "0"
    r_mmx "1"
    r_modellodscale "0"
    r_occlusion "0"
    r_propsmaxdist "500"
    r_rainalpha "0"
    r_rainalphapow "0"
    r_raindensity "0"
    r_rainlength "0"
    r_Rainprofile "0"
    r_rainradius "0"
    r_RainsideVel "0"
    r_rainsimulate "0"
    r_rainspeed "0"
    r_rainsplashpercentage "0"
    r_rootlod "2"
    r_shadowmaxrendered "32" // 32 = varjot -1 = pois
    r_shadowrendertotexture "1" // 1 = varjot 0 = pois
    r_shadows "1" // 1 = varjot 0 =pois
    r_teeth "0"
    r_WaterDrawReflection "0"
    r_WaterDrawRefraction "1" // 0 = lisää fps vesimapeis
    r_waterforceexpensive "0"
    r_worldlightmin "0.005"
    r_worldlights "1"
    rope_smooth "0"
    rope_wind_dist "0"
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    // ---<Hud>---

    hud_centerid "1"
    hud_deathnotice_time "6"
    hud_drawhistory_time "5"
    hud_fastswitch "1"
    hud_saytext_time "12"

    // ---<Mouse>---

    joystick "0"
    lookspring "0"
    lookstrafe "0"
    m_forward "1"
    m_filter "0"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    sensitivity "2.2"
    zoom_sensitivity_ratio "1"

    // ---<SetInfo>---

    setinfo "_ah" "0"
    setinfo "_vgui_menus" "0"
    setinfo "dm" "0"
    setinfo "lefthand" "0"

    sv_cheats "0"
     
  4. afokafko

    afokafko Regular member

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    Samoin tuolta löytyy myös: http://www.csfi.net/bbs/viewtopic.php?t=9946&highlight=fps+config

    Lainatakseni sivulta
    Kannattaa varmaan tallentaa vanhat conffit.
     
    Last edited: Jan 13, 2006
  5. klanh

    klanh Member

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    Jos ei sentään iha palikka ukkoja halua niin pistä detailsit pienimmälle options ja sitte meet my games -> oikealla CSS -> properties -> set launch options ja sinne kirjoitat "-dxlevel 70" voi olla että siellä lukee jo valmiiksi -dxlevel 90 mutta vaihat sen vaa 70, tämä laskee graffat directx 9.x -> directx 7.0. nähä keinot ei tietenkään auta yhtä paljon kuin edellämainuttu mutta minulle ainakin riittää...
     

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