De-interlacing into 60 FPS?...

Discussion in 'DivX / XviD' started by Vixtro, Nov 29, 2008.

  1. Vixtro

    Vixtro Member

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    I use Dscaler 4.1.15 to record stuff from my capture card into the Huffyuv 2.1.1 codec then run it through VirtualDub 1.8.6 to convert it into Xvid. Normally I do it to upload videos onto Youtube.

    Now I want to try and upload a 60 frames per second video onto Youtube because I think it will look alright now with the "high quality" option.

    At first I thought "I'm going to have to find a codec that will allow me to record 60 FPS" but then I realised that Huffyuv was recording all those frames all along, just interlaced. So I de-interlaced the video like I normally do with a filter in VirtualDub then converted the output to 60 FPS. The problem with this is while it is 60 FPS the audio is way out of sync and the video, while looking really smooth is stupidly fast also, even when I put it down to 50 FPS it was still really fast.

    I know I'm doing something wrong and there's probably a very simple solution but I just have no idea. If someone can help me out that would be great thanks.
     
  2. RGFindlay

    RGFindlay Guest

    I suspect your capture is 60 fields per second as this is how interlace works... Two fields make a complete frame...
    If you really do need a frame rate higher than NTSC/PAL frame rates, you will have to find Software with this capability...
    There would be no real gain in general video applications as your source is likely to be NTSC or PAL frame rates...
    Sony Vegas Video will allow frame rate adjustment, and TMPEnc is quite flexible, however I don't expect either are answers to your issue...
    High frame rates are normally used during filming to give better quality Slow Motion Scenes...
    In Sony Vegas, the Video and Audio need to be adjusted individually... This may apply to your apps also...
    It seems your apps only offer playback rate of 60... It hasn't changed the timecode... In Sony Vegas, you would specify a timecode when changing framerate... This may also be true of your software...
     

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