how can they fit games on a gamecube disc

Discussion in 'Nintendo Gamecube - General discussion' started by nuttin_88, Aug 5, 2005.

  1. nuttin_88

    nuttin_88 Regular member

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    hi sorry if this has been asked before but the fact that i can't figure it out has been bothering me. I just wanted to know how can they fit games on a gamecube disc? I mean when i back up my ps2 games it takes up nearly the whole 4.5gb. How can they fit the same game on a small gamecube disc with less capacity without losing quality. I don't know much about the cube but what do they do? do they take out some of the extras if it has any? Or do they compress it to fit? wouldn't that reduce the quality? Please someone help
     
  2. xxsaijin

    xxsaijin Regular member

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    Well the fact is Nintendo games aren't that great in quality of graphics. But fun none the less. Some games are put on two disks like tales of symphania, but on the ps2 its 1 disk. each GC disk holds 1.4gb so with that you can get fairly good quality games, now put that on two disks and its just like the ps2.
     
  3. nuttin_88

    nuttin_88 Regular member

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    so do most gamecube games come in two discs. Because if they compress it all the way down to 1.4 the graphics should look pretty bad but they don't.
     
  4. xxsaijin

    xxsaijin Regular member

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    No actually quite a few games are 2 disks. But most the to RE series is 2 disk, MGS: Twin snakes, Baten Katios. I'd say the rpgs are 2 disk. Well from normal cds (700mb) to 1.4 gb mini's its actually not hard to believe the improvement. All that extra memory is used for better coding and more graphics really. Plus all the extra audio in the game. So in that extra 700 mb you can expect good quality games even 1 disk games.
     
  5. nuttin_88

    nuttin_88 Regular member

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    so let's suppose there's a game on the ps2 and the gamecube. What would the ps2 version have that the gamecube version wouldn't since the ps2 disks can hold more data.
     
  6. xxsaijin

    xxsaijin Regular member

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    They would be the same. Maybe a few different cheats and secrets. If you played Soul Calibur 2 for ps2 or GC you will notice they are the exact same. Except they have different Unlockable characters. I believe in the ps2 version you get Hiechie from Tekken, (I think thats how you spell his name) and in the GC version you get Spawn. But of course thats a 1 disk game. From Tales of symphania both for ps2 and GC they are the same. Totally. But there may be a few games that may have a graphics reduction not sure. Best thing to do is go search off some games sites. I suggest www.gamespot.com I hope its ok to give that link out?
     
  7. nuttin_88

    nuttin_88 Regular member

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    thanks for the help
     
  8. L-Burna

    L-Burna Active member

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    Well they both use a compression stage GameCube uses alot of compression to make the games fit to the 8cm range or either put on two 8cm discs,and the PS2 doesn't really use that much compression that is why the size differs and possibly quality.The reason the size is different is based on the consoles,if you look at both systems they both have a different laser radius.How much area the laser can cover,well the GC is only made to read the radius of 8cm range to be honest.The PS2 is able to read the range of 12cm,so they will try to keep GC images in this range.Compression is the key for GC to be honest,the PS2 can get away with using barely any compression as there is no size restriction involved with the laser.Have you ever noticed for GC,if you burn an image over 1.35Gig onto a 12cm disc it will stop reading once it reaches past the 1.35Gig limit.Hey xxsaijin gotta add this in Soul Calibur 2 for GC has Zelda in it,the Xbox version has Spawn in it heh cool game though ;).I agree with you,there really is no difference in the games that are made for all the other systems.There might be a little difference in the games maybe in gameplay depending on the game like Soul Calibur 2 mentioned,but not enough to make out any difference.The quality is slightly adjusted though from the compression stage,but it is hard to tell.
     
  9. xxsaijin

    xxsaijin Regular member

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    Sorry my bad. I didn't know they had different compression methods. Also thanks for clearing up Spawn was only in the Xbox version. Your so wise L-burna.
     
  10. Quezacotl

    Quezacotl Regular member

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    This is not related to topic, but remember N64 version of Resident Evil 2? It was about 64 or 52MB or something like that, and original PSX version is about 1.3GB. THAT is a big compression, and graphics are smoother.
     
  11. stevetex

    stevetex Regular member

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    Since we are all correcting others here, I figured I would throw in my 2 cents. :) I got this from gamespot.com about the Resident Evil 2 cartridge for N64.

    "The game takes the contents of two PlayStation discs - including all the FMV sequences and the bonus Hunk and Tofu missions - and fits it into one 512-megabit N64 cartridge, which ends up being twice the size of The Legend of Zelda cart."

    Still though, going from 2 PS1 discs that could fit 650MB or so each, thats some very good compression if you ask me. And I agree with Quezacotl, the game looks as good if not better than the PS1 version.
     
  12. L-Burna

    L-Burna Active member

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    Yeah but that is different though,PSX isn't advanced as the N64 sysem as it came out before N64 but I agree with you both.Technology is alot more advanced for the N64 considering all the graphic advancements and hardware they use.The N64 has better hardware than the PSX no doubt,and Resident Evil is a good game even when it was on PSX ;).Nintendo are very smart when it comes to making game systems and making games,they learn alot from there mistakes.They been out longer than Sony or M$ have,and I give them credit any game company that can last that long deserves respect.
     
    Last edited: Aug 7, 2005

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