I have a G6 Real 16Gb, and I've been playing Phantom Hourglass. Sometime when I boot the game it says it cannot load the save file and it says to turn off the system and reinsert the game. I did that this morning and when I boot back up, it says my gamesave is corrupted. I just got this thing and it's already giving me problems ;\ Ideas?
Is that the only game your having problems with saving. If you go to their support forum, you will see some G6 DS real had a capacitor problem, and their solution is this: The solution is charging the G6DS (pluged in the DS) with theDS power ON from mains over night and see it will be re-charged. All you have to do is leave your NDS/NDSL on overnight while plugged into th A/C Power and leave it charging with the G6 inside. The next day try saving games and see if the capacitor is charged. If that doesn't solve your problem it may be defective. Did you update your G6 when you got it with the latest firmware? I updated mine when I got it and havent had a problem yet.
Try doing an arm7 fix on the game: Download DSlazy from here Run the exe and choose nds unpacker, in the file browser find the zelda game Download the arm7 file here, and replace the one in the unpacked folder choose nds packer and save. Put the game back on your G6.
He shouldnt need to do that on the G6 DS real, but not saying it won't work. It works fine for me on mine. He just needs to update his SYSTEM files on the G6 card and should be fine, unless its the other problem I stated above.
Well I had the same problem as ignign0kt on my G6DSR and the arm7 patch fixed it. All my system files were up to date, and no capacitor problem. No problems with any other game though.
Ok , maybe its the G6 8gb then, I have the 16gb and no problems, neither do lots of others with same cart as I have,or its just some releases of Zelda perhaps. Anyway like I said if it works then thats great.
Well I grabbed the fix from the gbatemp forums, seemed to fix it for some other G6DSR users so i gave it a go. Could just be a coincidence that it worked fine since the patch, as the game saved 2-3 times before then losing the save twice in a row (before the patch). *shrugs* Either way, it works and i'm happy (apart from when i got stuck for 10 minutes at now seems like the easiest 'puzzle' ever ¬_¬ )
Well I replaced all the system files with the original 2.3 files, and it's working at least temporarily now. Now that you mention the power thing, I was playing the game all while the DS was charging, and I believe it fully charged before I stopped using the DS. So I hope that has nothing to do with it. Also I came across this: Saves This is an odd area for the G6 Real 16G. It automatically detects the save type for each ROM, and does so perfectly from my testing. Save files are stored with an extension of .0 (zero). In the Game menu, you can press Select to bring up a menu which allows you to back up your .0 save to either .1 or .2 extensions. With the option to copy from .1/.2 to “Default” (.0), you can effectively have 3 different save files per game. This is a very neat feature, and works really well. The only thing that doesn’t function as optimally as it could is how and when save files are actually written from the capacitor to the cartridge. In an ideal world, when you soft-reset or hard-reset the NDS, the save file would be written right at the G6’s startup. For some reason, beginning version 2.3 of the system software, the G6 Team decided the file would write when you select the “Game” menu option. This change caused me to lose my save once, as I played a game, hard reset the system, then loaded a homebrew file via the “MyCard” option. This flushed the capacitor, and wiped all progress I had made in my game. Just remember, you must go into the “Game” menu when you first startup your card to avoid any potential data loss. I would have downgraded to version 2.2 of the system software, where the save file is written upon startup, but couldn’t because of version 2.3 being the first G6 Real 16G compatible version. Is this true? Maybe I'm misunderstanding this... does the G6 save my Zelda game immediately after I click "Save" in the game? Also.. When I first got the card, the DS boot straight to the card, skipping the DS bootmenu. It has stopped doing this and now I have to manually run the card from the DS boot menu? Is this a problem or a symptom of a problem? Thanks for the replies guys.
Ok this how the saves work to back them up. Q: How do I get my Backup my saves? A: There is a built in function where you can have 3 saves .0 being the default save, while .1 and .2 can act as your backup saves.? To do this, go to the game listing screen, highlight the game you want to backup your saves from, then hit "select" you will see 4 options: ?Default -> 1 Default -> 2 1 -> Default 2 -> Default For example if you wish to backup your default .0 saves onto .1 save you would select the first option then press A.? It will ask if you want to "Replace Save" click? "OK"? wait for a few second then you'll see "Backup Save Ok!"?? Congrats you have just make a backup save for your game. And my DS G6 16gb also just boots to the main menu, where you can choose my music, NDS, etc. It is not a problem that I know of. Also I read that for the Zelda Phantom Hourglass to make sure the soft reset is turned to off while playing and you should have no problems. That is just someone's else's suggestion.
It sounds like it's a capacitor problem. I got the error again, so I turned the power off and pluged in the AC adapter. I turned on the DS and ran Zelda.. and I didn't get the error. I believe I already charged the DS fully while it was on (I was playing). Why would this fix a capacitor problem anyways? Have this fixed this problem in new carts?
Have you tried charging it all night with the G6 in the DS, with theDS power ON from mains over night and see it will be re-charged. All you have to do is leave your NDS/NDSL on overnight while plugged into th A/C Power and leave it charging with the G6 inside. Don't play it while it is charging like this. The next day try saving games and see if the capacitor is charged. According to the support site, What is happening is that the capacitor lost it's power and it has disabled the save function. They say if it doesnt fix it, then your card is faulty and needs to be returned to your reseller for a replacement. Now this issue would be with all saves, not just the Zelda save. Another solution I have heard for Zelda is to save twice always and it works, or you could try mr_hanky's method.
Well actually.. the game saves fine. It's just when I load DS I get the "Could not write data. Please remove game and restart" or something like that. It's weird that it would just happen to Zelda, and it seems to run fine with most of everyone else.
If I were you then I would just delete the Zelda, and try another release of it,or copy it over again, if thats the only game causing the problem.