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Call of Duty: Modern Warfare 2

Discussion in 'PC:n pelit' started by Quiote, Nov 19, 2009.

  1. Turang

    Turang Member

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    Minä en noista prestigeistä niin paljoa tiiä :D mutta kun kerran jouduin sellaseen peliin mikä oli hakkeroitu ja kun tulin pois niin olin level 70, painoin sieltä jostain asetuksista "prestige mode" ja levellit noollaantui. Siitä lähtien muistaakseni se alkoi tekemään tuota ongelmaa.
     
  2. Isskko

    Isskko Member

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    Onko jollain ollu tänää ongelmia pelailla ku steam näyttää koko ajan ''no connection'' niin ajattelin vaan että onko päivästä vaan kiinni ettei pääse pelaa ?
     
  3. Axu_

    Axu_ Moderator Staff Member

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    Jeps, Steamissa oli huoltokatko. Nyt pelittää meikäläisellä ainakin.
     
  4. tompsuuu

    tompsuuu Regular member

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    Kysymys, oli joskus tollanen Prestige Hackki otettu ukolle, nyt menin sitten poistamaan Stats tiedostot Steamistä, jotta kaikki nollaantuu. No, kaikki nollaantu, ja rankit ja kaikki alko alusta, mutta tapot ja muut ei kerry barrackeihin? Lvl 4 ja eka prestige nytten. Alkaako ne vasta tietyn levelin jälkee kertyy?
     
  5. tompsuuu

    tompsuuu Regular member

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    Kysymys, oli joskus tollanen Prestige Hackki otettu ukolle, nyt menin sitten poistamaan Stats tiedostot Steamistä, jotta kaikki nollaantuu. No, kaikki nollaantu, ja rankit ja kaikki alko alusta, mutta tapot ja muut ei kerry barrackeihin? Lvl 4 ja eka prestige nytten. Alkaako ne vasta tietyn levelin jälkee kertyy?
     
  6. WNBnorkin

    WNBnorkin Regular member

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    kyllä niiden sinne pitäisi alkaa kertymään, siis oletko pelannut jo ekaan prestigeen asti sillein että ne ei ole tullut. mutta kannattaa tehdä se uudestaan, jos alkas si toimii.
     
  7. tompsuuu

    tompsuuu Regular member

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    Jees, ne alko toimimaan 10min sen jälkeen kun nuo viestit laitoin..
    Sori tuplista taas. -,-
     
  8. W84m

    W84m Member

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    Hey! Mulla on tän pelin kans pientä ropleemaa.

    Eli kun käynnistän pelin, se toimii normaalisti about 20-30min ja sit jumahtaa totaalisesti. Äänet jää taustalle tärräämään ja näyttö vetäsee kokonaan mustaks, tähän ei auta muu kuin 5sek virtaa pohjassa jollon kone sammuu ja sit uus käynnistys ja eteenpäin. Mielenkiintonen homma sen takia, että peli toimi aluksi normaalisti mutta formatoinnin jälkeen tehnyt tätä. Onkohan jottain vinkkejä tai samaa vikaa ollut muilla?

    Edit: Uusi käänne näin kuukauden yrittelyn jälkeen. Nyt ei jääny enää äänet jummaan taustalle vaan kone yksinkertasesti cräshäs.

    Asiat joita koittanut:

    Re-Install
    Kotelon puhdistus pölyistä
    Resojen ym. laskeminen

    Kiitoksia etukäteen, -W84m.
     
    Last edited: Oct 21, 2010
  9. tompsuuu

    tompsuuu Regular member

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    Terve. Kenelläkään tietoa tälläisestä?

    ocalized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_round_length' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_round_switch' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sd_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_sab_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dom_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_ctf_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dm_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_hq_hold_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_hq_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_koth_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_round_switch' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_add_time' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'settings_quick_dd_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp
    Ignoring asset 'ui_mp/patch_mp_menus.txt' of type menufile, between fastfiles patch_mp and localized_ui_mp
    GamerProfile - Updating for controller #0 without saving.

    --- Common Initialization Complete ---
    Waited 4 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
    Working directory: c:\program files (x86)\steam\steamapps\common\call of duty modern warfare 2
    Using profile source cloud (l:0 c:0)
    NAT-PMP: Sending 2 byte packet to 2.0.0.10:5351
    NAT-PMP: Sent 2 bytes
    NAT-PMP: Sending 2 byte packet to 2.0.0.10:5351
    NAT-PMP: Sent 2 bytes
    Ignoring asset 'maps/mp/_animatedmodels.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/_utility.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/perks/_perkfunctions.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/killstreaks/_killstreaks.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/killstreaks/_airstrike.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/killstreaks/_helicopter.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/killstreaks/_airdrop.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/_class.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/_missions.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/_music_and_dialog.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/_rank.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/koth.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/_damage.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'maps/mp/gametypes/dd.gsc' of type rawfile, between fastfiles patch_mp and common_mp
    NAT-PMP: Sending 2 byte packet to 2.0.0.10:5351
    NAT-PMP: Sent 2 bytes
    Ignoring asset 'airdrop_marker_mp' of type weapon, between fastfiles patch_mp and common_mp
    Ignoring asset 'airdrop_sentry_marker_mp' of type weapon, between fastfiles patch_mp and common_mp
    Ignoring asset 'airdrop_mega_marker_mp' of type weapon, between fastfiles patch_mp and common_mp
    NAT-PMP: Sending 2 byte packet to 2.0.0.10:5351
    NAT-PMP: Sent 2 bytes
    Ignoring asset 'model1887_mp' of type weapon, between fastfiles patch_mp and common_mp
    Ignoring asset 'model1887_akimbo_mp' of type weapon, between fastfiles patch_mp and common_mp
    Ignoring asset 'model1887_fmj_mp' of type weapon, between fastfiles patch_mp and common_mp
    Ignoring asset 'model1887_akimbo_fmj_mp' of type weapon, between fastfiles patch_mp and common_mp
    Ignoring asset 'muteplayer' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'ui_mp/scriptmenus/muteplayer.menu' of type menufile, between fastfiles patch_mp and common_mp
    Ignoring asset 'options_graphics' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'options_voice' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'options_multi' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'pc_options_video' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch_mp and common_mp
    NAT-PMP: error -7 reading response
    Found no UPNP devices to query
    Calling Party_StopParty() for partyId 0
    Clearing migration data
    Clearing migration data
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    Ignoring asset 'team_marinesopfor' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'ui_mp/scriptmenus/team_marinesopfor.menu' of type menufile, between fastfiles patch_mp and common_mp
    Ignoring asset 'class' of type menu, between fastfiles patch_mp and common_mp
    Ignoring asset 'ui_mp/scriptmenus/class.menu' of type menufile, between fastfiles patch_mp and common_mp
    Successfully read stats data from IWNet
    Ignoring asset 'vision/mp_backlot.vision' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'vision/mp_crash.vision' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'vision/mp_overgrown.vision' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'vision/mp_pipeline.vision' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'vision/mp_strike.vision' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'vision/mp_vacant.vision' of type rawfile, between fastfiles patch_mp and common_mp
    Ignoring asset 'animtrees/destructibles.atr' of type rawfile, between fastfiles patch_mp and common_mp
    Setting our NAT to Open
    Steam auth server ID is 0x14009ac58000c00
    ******************Set External IP******************
    Our external IP is 88.115.79.51:28960
    Our internal IP is 10.0.0.11:28960
    Sent to LSP: HELLO: LSPXUID 110000103a324fa - GT "TAIKATUKKA" - MID 0 - HD "yes" - WS "yes" - BTN "buttons_default" - STK "thumbstick_default"
    Steam denied login, reason 5


    Cheat detected.

    --------------------------------

    Tämä tulee siis kun avaa mw2, ja samantien pompsahtaa ruutuun.

    EDIT: Googlettamalla selvisi että pikkuveljeni onnistui juuri saamaan minulle Vac bännit hänen eilisellä wallhackillään.. No, aika ostaa Black Ops ilmeisesti.
     
    Last edited: Oct 23, 2010
  10. Ydintalvi

    Ydintalvi Regular member

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    Onkos porukalla huonot fps:sät Estate - Kartassa vaikka raudassa riittäisi puhtia?
     
  11. raiku92

    raiku92 Member

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    en ainakaan minä ole huomannu mitään hidasteluja. Frapsilla ei oo tullu kokeitua

    (koneeni specsit on allekirjoituksessa)
     
  12. Kajtu

    Kajtu Regular member

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    Oletkos asennellut uusia pelejä? Yleensäkkin se kun muut pelit asentaa DX uudelleen on mulla aiheuttanut "outoja" FPS droppeja. Dunno why.
     
    Last edited: Oct 27, 2010
  13. winterwind

    winterwind Guest

    Hei!
    Minulla on myös tämä sama ongelma Call of duty Black opsin kanssa eli tulee tuo teksti DirectX encountered an unrecoverable error. Check the readme for possible solutions ja myös tämmöinen teksti tulee Direct3DDevice9:: Present failed: ran out of memory. Mitä pitäisi tehdä? Koneessani riittää tehot että se ei ole niistä kiingi joten mitä ihmettä?
     
  14. winterwind

    winterwind Guest

    Hei!
    Mulla on tämä sama ongelma call of duty black opsin kanssa eli tulee tuo teksti DirectX encountered an unrecoverable error. Check the readme for possible solutions ja myös tämä teksti ilmestyy single playerissä Direct3DDevice9:: Present failure: ran out of memory.
    Koneessa riittää tehot joten mikä on vika? Kiitoksia vastauksista jo etukäteen.
     
  15. Kajtu

    Kajtu Regular member

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    Päivitä directx Black Opsin kansiosta. Steam/steamapps/common/call of duty black ops/ ja jossain kansiosta löytyy.
     
  16. vipebubu

    vipebubu Regular member

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    Moi kuinka hyvin toimis tälläsel kokoonpanol?

    Amd Athlon 4200 x2
    Ati radeon HD 4850 512Mb
    4GB 800 Mhz ddr2
    Windows Xp Professional sp 3

    Kiitos jos vastailette :)
     
  17. JustGamer

    JustGamer Regular member

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    MW2 pyörii erinomaisesti.
     
  18. Arttu95

    Arttu95 Member

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    Hei ! Pyöriikö MW2 tälläsellä setillä ?

    AMD Phenom II 2x 555 black edition 3.2 GHz
    Powercolor HD4850 V3 PCI-E 512mb
    Geil Value+ 4GB DDR3 1600 Cl9 Dual Channel Kit
    Windows Home Premium 7 64-bit

    Nopeeta vastausta
     
    Last edited: Dec 11, 2010
  19. JustGamer

    JustGamer Regular member

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    Pyörii erinomaisesti.
     
  20. Kajtu

    Kajtu Regular member

    Joined:
    Apr 6, 2010
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    Hieman saa laskea näyttiksen takia asetuksia. Näin ainakin omalla kohdallani.
     

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